翻訳と辞書
Words near each other
・ Caesium lithium borate
・ Caesium nitrate
・ Caesium oxide
・ Caesium perchlorate
・ Caesium standard
・ Caesium sulfate
・ Caesium titanate
・ Caesium-137
・ Caesius
・ Caesar Hawkins
・ Caesar Hawkins (disambiguation)
・ Caesar Hochstetter
・ Caesar Hoskins Log Cabin
・ Caesar Hull
・ Caesar II
Caesar III
・ Caesar IV
・ Caesar Jenkyns
・ Caesar Joachim Trognaesius
・ Caesar Kleberg
・ Caesar Korolenko
・ Caesar LaMonaca
・ Caesar Litton Falkiner
・ Caesar Lvovich Kunikov
・ Caesar Mannelli
・ Caesar Martinez (The Walking Dead)
・ Caesar Meadows
・ Caesar Must Die
・ Caesar of Dyrrhachium
・ Caesar of Naples


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Caesar III : ウィキペディア英語版
Caesar III

''Caesar III'' is a video game developed by Impressions Games and published by Sierra Entertainment; the third installment of the ''Caesar'' series, part of Sierra's ''City Building Series''. It was released in October 1998.
==Description==
Cities in ''Caesar III'' try to accurately reflect the life of Roman citizens - the lowest plebeians live in tents and shacks, while the richest patricians live in villas. Staple foods include wheat, fruits, vegetables, and meat, and wine is required for some festivals and houses. Citizens wander the streets in their various garbs and can tell the player their name and how they feel about the city.
The city is viewed in a two dimensional isometric view with a fixed magnification level, and can be rotated ninety degrees.
Access to services such as market goods, entertainment, hygiene, education, and taxation are represented by "walkers," which are people sent out from their buildings to patrol the streets. Any house that is passed by a walker is considered to have access to the services of the walker's building. All movements of goods and coverage of walkers are accurately reflected by citizens walking the streets: a player can watch a farm's crop progress, and when it's ready a worker will push a full cart from the farm to a nearby warehouse or granary; then return with an empty cart.
Battles are fought by instructing a legion to march to the enemy, then arrange themselves in a particular formation. After this the soldiers take over and fight the battle.
There is no terrain editing, other than permanently removing trees to clear land for building. But there is a separate Map Editor that permits terrain editing, as well as creating new maps from scratch and editing dozens of parameters in a scenario.
Short video clips are played for significant events, such as city milestones or messages from the Roman Emperor. Background music is played which varies according to the situation (gentle themes to begin with, war drums during times of conflict and triumphal music when the player nears the objective). Musical themes are supplemented by crowd noises, the sounds of manufacturing and the clash of weapons at appropriate times.
A manual accompanies ''Caesar III'', though there are minor discrepancies from the game in some editions.
Compared to other strategy games set in Antiquity, Caesar III focuses more on city-building than fighting, though invaders will sometimes attack the player's city. There are two ways to play the game: ''Mission Mode'', which is tantamount to typical "campaign" modes of other strategy games, and ''City Construction Mode'', in which the player plays one scenario from scratch.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Caesar III」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.